Posts Tagged ‘ gdc 2010

Microsoft’s Game Room for Xbox ‘rewinds’ the hits in our hands-on demo 15 March 2010 at 9:38 pm by admin

Microsoft showed off its new retro-tastic Game Room UI for Xbox 360 in playable form at GDC last week. While the “make a virtual representation of a gaming space” idea might seem ripped straight from Sony’s Home , there aren’t really any actual similarities — outside of the fact they’re both in 3D, at least

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Microsoft’s Game Room for Xbox ‘rewinds’ the hits in our hands-on demo

+ AMD lays out Open Stereo 3D Initiative at GDC By admin 15 March 2010 at 2:33 pm and have No Comments

NVIDIA has certainly been more active in 3D than ATI / AMD has as of late, but it looks like the situation may be starting to change, as AMD has taken advantage of the just concluded GDC to lay out its new Open Stereo 3D Initiative. While the company isn’t yet drumming up too much fanfare about it (or even issuing a press release), it does seem to have gotten things started on an ambitious note, with the initiative promising to provide consumers with “more choice, more innovation, and lower cost.” In the nearer term, that will apparently translate to products like 3D-enabled ATI Eyefinity technology, 120Hz displays, stereo 3D notebooks, and various bundled solutions and shutter glasses. Of course, any actual product announcements are still a little ways off, but it looks like AMD does already have quite a few partners lined up.

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AMD lays out Open Stereo 3D Initiative at GDC

+ Unreal Engine 3 adds extra dimension with NVIDIA 3D Vision By admin 12 March 2010 at 7:17 am and have No Comments

Epic Games has announced that its wildly popular Unreal Engine 3 has now added NVIDIA’s 3D Vision to its list of supported technologies. We’ve already come across Batman: Arkham Asylum being played with NVIDIA’s signature shutter glasses so this isn’t a huge surprise per se, but it does put a stamp of compatibility on the vast catalog of games — both current and future — built upon Epic’s graphics engine

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Unreal Engine 3 adds extra dimension with NVIDIA 3D Vision

+ Talkin’ Windows Phone 7 Series gaming with Microsoft at GDC By admin 11 March 2010 at 6:52 pm and have No Comments

We already got a look at Microsoft’s little XNA show-and-tell as relates to Windows Phone 7 Series, but our colleague Andrew Yoon over at Joystiq had a chance for longer sit-down with Xbox Live general manager Ron Pessner and XNA Game Studio manager Michael Klucher at GDC today, and he’s been kind enough to share the interview with us. The main topic of conversation was the company’s plans regarding Xbox LIve and, specifically, how it would be integrating it into Windows Phone 7 Series.

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Talkin’ Windows Phone 7 Series gaming with Microsoft at GDC

+ OpenGL 4.0 arrives, brings more opportunities for general purpose GPU action By admin 11 March 2010 at 10:06 am and have No Comments

What’s a Game Developers Conference without some sweet new tools for developers to sink their teeth into? Khronos Group, the association behind OpenGL , has today announced the fourth generation of its cross-platform API spec, which takes up the mantle of offering a viable competitor to Microsoft’s DirectX 11

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OpenGL 4.0 arrives, brings more opportunities for general purpose GPU action

+ PrimeSense talks full-body motion control at GDC, gives us a video demonstration By admin 11 March 2010 at 1:02 am and have No Comments

PrimeSense was formed in 2005, and unless you’re a sickly obsessed silicon junkie, you’ve probably never heard of them. All that changes today

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PrimeSense talks full-body motion control at GDC, gives us a video demonstration

+ PlayStation Move first hands-on (update: video!) By admin 10 March 2010 at 7:21 pm and have No Comments

At last, we’ve felt Sony’s long awaited motion controller, now at last officially known as ” PlayStation Move ,” in our unworthy, sweaty hands. We have a bunch of videos on the way, but for now you can revel in our first close-ups of the controllers in the gallery below. Here are some of our initial thoughts: The controllers are light

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PlayStation Move first hands-on (update: video!)

+ ‘PlayStation Move’ trademarked by Sony in Europe, reeks of motion controller involvement By admin 10 March 2010 at 4:50 pm and have No Comments

We’re exceptionally likely to find out the official name of Sony ’s PlayStation motion controller in just a few hours during the company’s GDC press event, but till then, we’ve got one more late-breaking morsel to chew on: Move. According to trademark divers across the web, Sony has filed a European trademark for “PlayStation Move,” which certainly sounds like a plausible title for some sort of motion-sensing apparatus. To date, we’ve also heard ” Arc ” thrown around (which we tend to prefer, if we’re being candid), and the logo shown here — which is said to belong to a separate trademark application — definitely looks more like an “A” than an “M.” Keep it locked right here for more as we get it

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‘PlayStation Move’ trademarked by Sony in Europe, reeks of motion controller involvement

+ Razer promises Mac support for all upcoming products By admin 10 March 2010 at 3:37 pm and have No Comments

Razer already provides full Mac support for a few of its gaming peripherals — including the Naga and DeathAdder — and basic support for others, but it’s now taken avantage of GDC to “reaffirm” its commitment to Mac users. That apparently means that “all upcoming” Razer products — including the company’s line of StarCraft II peripherals — will boast full Mac support out of the box, and that the company will be rolling out updates to some of its existing products “later this year,” including the Orochi , Mamba , and Imperator gaming mice. First Steam , now Razer peripherals — dare we say it’s a good time to be a Mac gamer?

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Razer promises Mac support for all upcoming products

+ Microsoft shows off XNA games running on Windows Phone, full 3D is a go By admin 09 March 2010 at 7:50 pm and have No Comments

Alright, we’re going to be straight with you: you’re not going to like this. See, Microsoft just showed us a pair of 3D games running on its ASUS Windows Phone prototype and built with its brand new XNA Game Studio 4.0 , but wouldn’t let us nab a single photo or video of the process. What we can tell you is that they exist, they work, and at least Microsoft tossed us some screenshots to wave in your face

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Microsoft shows off XNA games running on Windows Phone, full 3D is a go